Perfect Holiday Destination Development Part 2: Research

Smaller blog post, but after some searching, I’ve found the resources I’m going to use to try and model the assets for my scene. I’ve divided the construction of assets up into the items that are crucial to my project, and those that are additions I can make to try and add to my scene more once the base outline is done.

Core Elements:

Buildings: https://www.youtube.com/watch?v=AEPjRN9eS-c or https://www.youtube.com/watch?v=hzkvqGCB72M

Vehicles: https://www.youtube.com/watch?v=UeWdke9ZuZU or https://www.youtube.com/watch?v=XbG8Dxz5jCI

Additional Elements:

Trash: https://www.youtube.com/watch?v=AYTljSGF1eo or https://www.youtube.com/watch?v=ylzK6gxT1Aw&list=PLSUtzVs5X8USBxDzZYfekV5ufCFIAdtbp

Umbrella: https://www.youtube.com/watch?v=RUaL_k5sNwo

Plastic chairs: https://www.youtube.com/watch?v=4xhKfayFcdE

Cans: https://www.youtube.com/watch?v=HuiBsW2WqaA

I definitely have a lot to watch. I also have to find time to juggle learning these modeling processes, whilst also working on my other projects with the Unity dance video, as well as my work in the GCS.

Perfect Holiday Destination Development Part 1: Neon Signs

So my first course of action was deciding what sort of environment I would consider perfect in regards to a holiday. Most people think of beaches, or cultural landmarks and such, while I have rather different views. Having spent a large chunk of my life in Thailand, I have come to adore the streets of Bangkok, and share lots of good memories in places like Khao San Road.

As a result, the environment I wish to craft is comparable to a Bangkok street, with neon signs, food stalls, litter, and rain. I can understand that this doesn’t exactly sound like the most enjoyable of places to be, but given my time growing up in similar places, I can’t help but want to express my love for the neon lit streets.

Currently, I am spending a lot of my free time creating bits of neon art, which I have also begun posting around the internet to a positive response. The technique to create neon signs I followed is linked here:

This technique has allowed me to create some decent models by tracing assets from media I enjoy, and I have also begun learning to draw in hopes to create my own original pieces of art to add to my galleries.

So as such, I already have some decent assets to use as neon signs for my project. I do need to see about getting the renders to work using Arnold, as currently the Lambert materials I use only give the desired neon effect using the default Maya Software renders.

Once that’s done, I need to move on to creating more of the models I need for my scene, including stuff like buildings, non-neon signs, and food stalls. I have also been messing around with nParticle systems, and have been able to create a decent rain effect that I hope to apply to my final scene. I will need to do further research on how to render my scenes with the active rain effect, as currently each time I try, the rain effect is frozen and does not play.

All in all, I believe I am making good progress on this project, and am looking forward to seeing my final piece.