Focus! A VR Game About Writer’s Block – Part 3: Creating the Room

I spent a bit of time doing a combination of 3D modeling my own assets, as well as looking for useable ones of the Unity Asset Store. After a bit of time, I had my base room/play area created.

In hindsight, its a very spacious room, and could have probably been slimmed down to try for a more cozy aesthetic. Using URP, I got the light of the scene looking a lot better, and had plenty of useable objects to base some of the game around.

Above is one of the most helpful free assets I was able to find: a functioning computer screen with an editable text canvas to view text on the screen. This saved a lot of time as I was able to use this as a primary component for the writing system the game was based around.

I created a few useable items myself as well however, such as the phone, a fly swatter, the desk, and a few other items. Amongst all of this, I also set up the XR rig for the player, giving them stylistic block arms for their representation.

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