My next task on the project was 3D modeling a small gallery room the player would be situated for the experience. The room didn’t need to be complex, as the main attraction was the interactive painting, but I did do a few things to try and make the room look as good as possible.
Using some of the pictures taken during the trip down to Sheffield to see the gallery, I modeled a similar room with wooden flooring and other similar elements. I also added some simple overhead lights, and some extra paintings on the wall for decoration. Altogether the room worked perfectly fine for what was needed.

As for the actual paintings, I remembered back to one of our previous lectures that involved AI generated art, and used a program with a few keywords such as Sheffield, Cemetery, and more, to generate some simple artwork. However, since we didn’t want to distract the user from the main art, I blurred them a bit so as to keep the aesthetic.





Altogether, the room functions well, and with the player environment created in our project, we could turn more attention on the workings of the primary painting.

